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Halloween Night at Duskhollow Institute

10 Vocabulary Words
8 Connected Challenges
1 Complete Adventure

Luna, Puff and Ozzy welcome human guests to Halloween Open Night at Duskhollow Institute. To make it through the night, students must complete eight magical classes, solve a series of challenges and help protect Duskhollow before the adventure ends.

TARGET VOCABULARY: bat · black cat · ghost · mummy · pumpkin · skeleton · vampire · werewolf · witch · zombie

CLASSROOM INFO

AGE

8-12

TIME (mins)

30-40

LEVEL

A1-A2

GRADES

3-6

WHAT'S INCLUDED

Adventure Pack

21

✓ 8 connected Halloween challenges

✓ Vocabulary & Story Introduction

✓ Unlock Code Page

✓ Final Challenge

Wall Picture Cards

22

✓ 10 Vocabulary Picture Cards

Certificates

18

✓ Full Page and Four-per-page options

✓ B&W or Full Color

Game Guide

19

✓ Printing Guide

✓ Game Overview

✓ Solutions

✓ Differentiation Ideas

✓ Play Options

Control Sheet

20

✓ Quick Reference Sheet for Teachers

✓ Before & After Checklist

✓ Answers

✓ Hints

 

Extras

23

✓ Flashcards

✓ Wordsearch

✓ Potion Activity

QUICK SETUP

READY TO GO IN 2 MINUTES AFTER PRINTING AND COPYING

01

PRINT & COPY

Print the materials and make one Adventure Pack for each team.

02

SET UP

Cut the Picture Cards in half, place around the play area and keep the Control Sheet with you.

03

SET THE SCENE

Give each team an Adventure Pack. Read the script and introduce the vocabulary.

04

START THE ADVENTURE

Let the teams solve the challenges independently.